Read the challenge
See which piece is in play and which question you need to answer.
Logic challenges on a 3 × 3 board inspired by chess pieces. Think about how each piece moves, count its threats and find the exact answer.
6 piecesSee which piece is in play and which question you need to answer.
Tap the “i” to see how the piece moves and what counts as a threat.
Use the Paint tool to place pieces, draw jumps and rule out options.
Enter the number you think is right and see the explained solution.
Every challenge is played on a 3 × 3 board with squares numbered 1 to 9. Your answer is always a number: a maximum of pieces, squares or jumps.
Use the “Paint” tool on the board to try out placements and routes before you answer.

Pieces move just like in chess, but on a board with only 9 squares.
The knight jumps in an “L”, the bishop moves diagonally, the rook horizontally and vertically, and the queen combines both. The king moves one square in any direction.
A piece threatens a square if it can reach it in a single move. The square it stands on does not count.
Pieces cannot leave the board. Each challenge’s clarifications explain any special detail, such as which way the pawns move.
Enter a number and check it. When you get it right, you’ll see the solution with an example on the board.
CHALLENGE 1Level: Easy
How many queens fit on the board without any of them being able to capture another?
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CHALLENGE 2Level: Easy
Jump in an “L” across the board and visit as many squares as you can without repeating one.
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CHALLENGE 3Level: Easy
Place rooks along rows and columns so that none of them is under threat.
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CHALLENGE 4Level: Easy
Find the square from which a bishop controls the most diagonals.
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CHALLENGE 5Level: Easy
Fill the board with pawns while avoiding their diagonal attacks.
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CHALLENGE 6Level: Easy
Guide the king square by square and cross the board without stepping on the same spot twice.
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CHALLENGE 7Level: Easy
Each rook must threaten exactly two others. How many can you place?
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CHALLENGE 8Level: Easy
Spread knights across the board so that no jump reaches another knight.
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